The game is essentially three different encounters, so I’ve broken each down into their own sections, as each is quite an in-depth and lengthy experience. Well, it looks like it’s time to get the squad back together, as Call of Duty: WWII is a brilliantly crafted cinematic experience with its campaign, an addictive multiplayer that will keep you up into the late hours of the morning, and an incredibly challenging and horror filled Zombies experience. I went in with zero expectations, as I wasn’t sure if Sledgehammer Games would bring back my excitement for the series that I once had years ago. Three years in the making, by over 500 people, Call of Duty: WWII is finally upon us. The World War II genre in games seemed to be over saturated at one point, but it’s been a few years now, so I was excited to see the Call of Duty franchise get back to its roots, to what defined the franchise over a decade ago. I really miss those nights, playing classics like Gun Game mode on Nuke Town for the millionth time. There was a time where a group of us would log on nightly at the exact same time and play Call of Duty until it was far too late to get up at a reasonable hour, every single night. The series was, and still is, an absolute monster for sales though, as nearly every friend on my ‘friends list’ would be playing it at some point, though drastically less so in the last few releases. I’m not sure why it fell off the radar for me, but the last three or so in the series simply didn’t connect with me. It’s been a few years since I truly cared about, or even really played, a Call of Duty title since Black Ops II to be exact.
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